Rules & Regulations

Rules of The Game

Tournament Structure: 

Preliminary Round – Thirty-two tertiary schools will ballot and take place in the preliminary round which will be held at the TV3 executive theatre from Monday

The Game: The following are the rules and game play for The National Energy Quiz. The program producers reserve the right to change any of the rules at any time upon notice to participants.

Rounds: 

  1. Power Round: Buzzer round
  2. Oil & Gas Round:
  3. Nuclear Round:
  4. Community Relations:

 

ROUND ONE

Format: Buzzer Round

Time limit: 3 minutes

Questions: 20 questions posed to both schools on Power

Points: All questions are worth 2 points.

Penalty: There are no deductions for wrong answers in this round.

Buzzing: Team members must wait for the host to call on them before attempting to answer a question. Conferring: Team members are allowed to confer before or after buzzing in.

Bouncing: Wrong answers are passed on as bonus for 2 points

Score: Scores are mentioned by host at the end of the round.

 

ROUND TWO

Round 2:  Oil & Gas Round

Format: Each team is posed a question at a time

Time Limit: 10 seconds for a straightforward question, 20 seconds for an involving question Questions: Questions bother on Oil and Gas as per the curriculum

Points: All major questions are worth 2 points. Bonus is worth 1 point.

Penalty: Incorrect answers does not come with a penalty.

Buzzing: There is no buzzer lockout in this round. Team members may buzz in at any time at their own  risk. Team members must wait for the host to call on them by name before attempting to answer a  question.

Conferring: Players are allowed to confer with their teammates.

Bouncing: If a player cannot answer a question or answers incorrectly, the host gives the other team an  opportunity to respond for 1 point .

Score: Total Scores for Round 1 and 2 are mentioned by host at the end of the round.

 

ROUND THREE

Round 3: Nuclear Round

Format: Team vs. Team

Time limit: 10 seconds for a straightforward question, 20 seconds for an involving question

Questions: Questions bothering on Nuclear Energy as per the curriculum

Points: Questions are worth 2 points for a right answer and a 1 point penalty for an incorrect answer. Buzzing: Teams may buzz in at any time the question is being read. Team members must wait for the host to call on them by name before attempting to answer a question. Conferring: Team members are allowed to confer before but not after buzzing in.

Bouncing: If a team buzzes in and cannot answer or answers incorrectly, the question is read fully and  then posed to the other team. Team members are allowed to confer before buzzing in.

Score: Total scores are mentioned by the host at the end of the round.

 

 

ROUND FOUR

Round 4: Community Relations Round

Format: Team member vs. team member

Time limit: 10 seconds for a straightforward question, 30 or 60 seconds for an involving question  Questions: 4 Questions on Literacy, Numeracy, STEM and Social Literacy. Questions can take a  multimedia form in pictures, videos and sound bites.

Points: All questions are worth 10 points.

Penalty: Incorrect answers result in no deduction.

Buzzing: Team members may buzz in at any time at their own risk. If a question is interrupted by a  player buzzing in, the host will stop and ask for an answer, without reading the remainder of the question.  Team member must wait for the host to call on him/her by name before attempting to answer a question.  Conferring: Team member cannot confer with other team members.

Bouncing: If a team cannot answer a question or answers incorrectly, the host gives the other team pair  the opportunity to respond.

Score: Total scores are mentioned by the host at the end of the round.

Match Tiebreaker (if needed) 

The tiebreaker is a sudden death round. The host asks a toss-up question worth 10 points. Team members  are allowed to confer before buzzing in however, and allowed to buzz in before the question is read in its  entirety. If the answer is correct, the game is over and the team is declared the winner. If an answer  cannot be given or an answer is incorrect, the opposing team has the chance to answer the question in the  same manner. If neither team gives a correct answer, the host moves on to another question. This  continues until a correct answer is given and one team is declared the winner.

 

Judging 

Judges make every effort to ensure a fair game, but the occasional mistake may occur. If the judges  become aware of a mistake, every effort will be made to correct it. Questions are repeated at the  discretion of the host or judges.

Disputes or discrepancies should be voiced by the coach to the studio judge at the end of a round. If the  dispute is determined to be valid by the judges, play stops and the discrepancy is addressed in the sole  discretion of the production staff and judges.

Scores may be adjusted, or questions eliminated, if necessary. Play then resumes. Any ambiguity or  disputes that may arise concerning the rules of play and their interpretation is clarified or resolved by the  production staff and judges. Once an individual round is completed and the next round begins, the  completed round becomes final and challenges are not accepted retroactively. In the event of a tie, the  competition is final once a tiebreaker question has been asked and answered correctly and any associated  disputes or discrepancies have been addressed. No protests are accepted after the teams leave the studio.